Epic Games presenta il programma completo per il GDC 2013
Epic Games, nella giornata di oggi ha confermato il suo fitto programma di appuntamenti in occasione della Game Developers Conference 2013.
Lo studio avrebbe organizzato diversi incontri, presentazioni, letture ed incontri con vari team di sviluppo. Lo studio inoltre, avrebbe trovato spazio, per incontrare studi indie, una delle realtà che sta molto a cuore alla compagnia.
Di seguito vi lascio al programma completo. Vi ricordo che l’evento GDC 2013 si terrà dal 25 al 29 Marzo a San Francisco.
- Billy Bramer, Gameplay Programmer, Under Construction: Crafting Fortnite’s Building System
- Jim Brown, Lead Level Designer, AAA Level Design in a Day Bootcamp
- Laura Fryer, General Manager (Seattle), Producer Bootcamp and The 3 Most Important Ingredients to Making Great Games: Motivation, Motivation, and Motivation!
- Wyeth Johnson, Art Director, Killer Portfolio or Portfolio Killer: Part 1 – Advice from Industry Artists and Killer Portfolio or Portfolio Killer: Part 2 – Portfolio Review
- Kevin Johnstone, Senior Environment Artist, Subtracting to Add: Environment Optimization Techniques, Killer Portfolio or Portfolio Killer: Part 1 – Advice from Industry Artists and Killer Portfolio or Portfolio Killer: Part 2 – Portfolio Review
- Bert Lewis, Lead Character Artist (Chair), Designing the 100+ Characters of Infinity Blade: Establishing Constrained Diversity
- Jonathan Lindquist, Technical Artist, The Inner Workings of Fortnite’s Shader Based Procedural Animations
- Chris Mielke, Producer, Building Epic Worlds through the Strengths of Artsourcing Niklas Smedberg, Senior Engine Programmer, “Optimizing AAA Games for Mobile Platforms” (ARM theater, South #1124, Wednesday, March 27, 10:30 a.m.)