Che apporterà varie migliorie al gameplay e non solo
Già in precedenza anticipata, la software house Crytek ha finalmente reso disponibile una patch per le versioni PlayStation 3 ed Xbox 360 di Crysis 2, nuovo capitolo della saga di sparatutto in prima persona futuristico omonimo.
Questa particolare patch realizzata dal team di sviluppo servirà a migliorare vari aspetti del gioco come l’intelligenza artificiale, per risolvere alcuni bug ma anche nella riproduzione delle musiche e degli effetti sonori in alcune occasioni e molto altro ancora.
Maggiori informazioni potete trovarle nei vari forum delle diverse versioni di gioco. A questo indirizzo trovate il forum PS3 di Crysis 2, mentre a questo link il forum Xbox 360 del gioco.
Di seguito, invece, potete trovare la lista completa di migliorie che questa nuova patch porterà:
- – A number of AI fixes and improvements (single-player campaign)
- – Improved anti-cheat protection
- – Fix for missing and corrupt sounds
- – Fix for music tracks repeating when they shouldn’t, and two different tracks occasionally playing at the same time
- – A range of networking improvements, including fixes to host migration
- – Fix for Capture the Relay where the CELL team would occasionally not be able to pick-up the relay in the second round
- – Addressed a bug with the “Show All” radar option when players would intermittently not be shown
- – Ammo crates now disappear from tactical hints when they’re emptied (single-player campaign)
- – Fix for a number of After-Match Awards not being correctly allocated
- – Fix for inaccurate audio being played during the kill replay camera
- – Smoothed the transition into and out of the kill replay camera
- – Fix for the battle announcer audio occasionally reporting inaccurate Support Bonus information
- – Fix for the Deflection bonus staying permanently active if held by a player at the end of a round
- – Fix for menus scrolling continually if a direction is held on the left analog stick during load
- – Various Skill Assessment fixes so stats are tracked correctly
- – Leaderboard fixes for data occasionally being shown in the incorrect column
- – Fix for an issue with shadow rendering
- – Fix for crouch and zoom being on the same button in one of the alternate control schemes
- – Added additional announcer signposting when approaching the score limit in game modes
- – Fix for players of rank 50 being shown as rank 51 in-game
- – Improved ledge grab transition speed
- – Reduced lag when switching weapons
- – Fix for a Stealth Kill bug where, if performing a kill on a moving target, pressing the button would sometimes drag players along behind that opponent instead of performing the kill
- – Fix for explosions occasionally not rendering in the kill replay camera
- – Fix for an issue when trying to switch weapon during a slide, where players were sometimes left in a no-weapon