Battlefield: Bad Company 2, disponibile da domani una patch per la versione PC

badcompany2_fps_thumbRisolti problemi di stabilità.

Dal suo blog ufficiale, DICE informa che questa settimana sarà disponibile una nuova patch di aggiornamento per Battlefield: Bad Company 2 in versione Personal Computer.

La patch dal peso di 2.6GB sarà scaricabile a partire da domani 21 Settembre 2011 e contiene una serie di correzioni per rendere stabile il titolo nelle partite online.

In particolare si fa riferimento al crash del gioco durante il caricamento di alcuni contenuti durante il processo di rendering. Inoltre sono state effettuate delle piccole modifiche alla finestra di chat in modo da garantire migliore leggibilità e utilizzo.

Maggiori info nel comunicato ufficiale:

There are a lot of posts regarding BF3 here on the Battlefield Blog. But… what about older titles? Well, here’s an update long in the making for BFBC2 PC!

It will all go live in the wee hours of Wednesday Sep 21st (EU time).

What is the patch about?

Its main goal is to address stability problems with the game and performance issues. It is not intended to address game logic fixes.

You are being vague. Exact changelist please!

Removed some memory leaks

Fixed crashes when the game attempted to render lots of content (high detail, high FOV or multiple-monitor modes); this should particularly help multi-monitor users

Chat window no longer causes lag spikes

Chat window reworked opacity & visibility-time is controllable through settings in settings.ini

Clantag is remembered when using auto-login

Banner URLs can be up to 252 characters in length

SecuROM wrapper removed from non-Steam version

Minor performance enhancements

Reduced rubberbanding on servers with more than 24 active players

PrintScreen takes a screenshot, file stored in Documents\BFBC2\Screenshots directory

How large is the patch?

It is approximately 2.6GB.

That’s huge man. Given that size, I would expect dinosaur survival mode to be included.

The patch itself contains all previous patches rolled into one. While it would have been technically possible to create a smaller patch for those who have Client R10 installed already, that would have delayed the release of the patch even further – so we thought it better to release a larger patch now, than a smaller patch sometime in the future.

Are there any known problems with it?

If your Windows username contains non-English characters (such as ö, ý, etc) then PunkBuster will not activate properly. To work around this, ensure that your Windows username uses only characters from the English character set. In other words, “7-bit ASCII only, please”. We caught this at the very end of the validation pass, and decided that it was better to deliver the build to the public than to give it another tour through the whole patch generation and validation process.

How do I get the patch?

Steam users: The Steam client will automatically begin distributing it to you in the wee hours of Wednesday morning… at 4AM UTC, to be precise.

non-Steam users: the auto-updater will suddenly discover the patch around that same time.

Or – you can find a manual updater for the non-Steam version here. Note that if you install Client R11 too early, you will not see any game servers. If so, just wait till those begin updating as well.

For those users that are having problem with the game’s auto-updater, we recommend trying the manual updater.

I installed the Client R11 Public Beta patch some time ago, how do I sort out my machine?

Follow this link to see what you have to do.

What about the game servers?

These will gradually be updated by the RSP companies, starting at 4AM UTC on Wed Sep 21st as well. New game clients can only see new game servers, and vice versa… so toward the end of the day, most of the servers should be updated and visible in the new game client’s server browser.

Now, pardon me, but there are game servers to distribute…

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