Injustice: Gods Among Us, ecco cosa cambia con la patch 1.02

injustice-gods-among-us_thumb3Aggiornamento alla versione 1.02

Injustice: Gods Among Us si aggiorna su Xbox 360 e PlayStation 3.

Con l’aggiornamento 1.02 si avrà la possibilità di ottenere diverse migliorie tra cui un migliore netcode e un bilanciamento generale.

Di seguito vi lascio al change-log completo per ulteriori dettagli.

Code fixes

  • Added Lobo Gameplay Functionality.

  • Strengthened the stability of online connections between different connections, resulting in less de-synchronizations.

  • Added the ability to initiate a transition attack when the defender is at an elevated position.

  • Removed the ability for two gadget characters to both place bombs at the same time on some Interactive Objects.

Balance tweaks

  • Increased overall combo damage scaling after a knockdown from Interactive Objects.

  • Increased overall combo damage scaling on planted sticky bombs (Down + Interact button) pop-up combos.

  • You can no longer initiate a clash on Killer Frost’s Ice Spike outside of a combo.

  • The hitsphere on Doomsday’s jumping splash was adjusted to be slightly smaller and more in line with the original intention.

  • Players land slightly further apart after Arkham/Joker Asylum and Insurgency transitions to make it easier to avoid the ability to use an Interactive Object immediately after landing

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