Rare, i nuovi titoli vanteranno un sistema d'illuminazione globale per il mondo di gioco

Rare è alla ricerca di nuovo personale.

Merito di due nuove opportunità lavorative all’interno di Rare, ci è possibile scoprire che i nuovi titoli della software house vanteranno un sistema d’illuminazione globale per il mondo di gioco e che almeno uno di questi titoli vanterà una profonda immersività per merito dei requisiti richiesti dal Technical Lighting Artist che dovrà essere in grado di riprodurre atmosfere di un certo tono e profondità.

L’altro posto vacante, invece, riguarda un Software Engineer che dovrà essere in grado di programmare giochi anche per sistemi operativi Windows, il che potrebbe indicare che i nuovi titoli Rare saranno pronti a sbarcare anche sui sistemi operativi di casa Microsoft.

A seguire la totalità dei requisiti per i due posti sopra citati:

Technical Lighting Artist:

Key responsibilities:
• Deliver world class lighting for an exciting new project.
• Work with the Art Director to translate intense mood and atmosphere from concept art to in-game environments.
• Collaborate closely with the Tech Artists and the Rendering Engineers to improve the lighting technology, tools and workflows.
• Work with colour grading and other post process effects to achieve a game with a rich atmosphere, tone and depth.
• Work with other artists to help refine the material behaviours in the game and achieve the highest quality lighting across the entire game.
• Ensure that all lighting deliverables are completed fully and in line with production schedule.
• Maintain a balance between visual quality and performance requirements for realtime game application.

Experience, qualifications and characteristics:
• An outstanding portfolio.
• At least one full project cycle in a Technical Art position.
• 5+ years’ game development experience, with experience in all aspects of lighting for games.
• A base knowledge of programming languages such as Python/C#/C++/HLSL.
• Good knowledge of 3D creation packages (Maya/Max/etc.)
• Solid knowledge of 3D graphics and rendering techniques, especially lighting and shading models (shader creation experience essential).
• Up-to-date experience and knowledge of current game development practices and terminology.
• Degree in Computer Science or similar related subject advantageous.
• Excellent artistic ability.
• Excellent eye for quality control and detail.
• Excellent problem-solving skills, with the ability to rapidly improvise solutions.
• A broad technical understanding with the capacity to learn and utilise new skills quickly.
• Experienced in dealing with the idiosyncrasies of team project work.
• Excellent communication skills.
• Ability to receive direction and constructive feedback.
• Self-motivated and passionate about the end result.
• Experience with Unreal Engine or equivalent is a plus.

Software Engineer:

Key responsibilities:
• Research and develop both low-level rendering systems and product-level graphical effects to support the artistic vision for our products.
• Research and develop low-level, general engine systems to support and advance gameplay features in our products.
• Break down and provide clear feedback on gameplay feature specifications, advocating technical considerations. Assist teams to plan and schedule dependent work effectively.
• Continuously work to minimise technical debt and maintenance hazards.
• Build creative solutions to technical problems that enable content creators to achieve world-class results.
• Create software designs that ensure we can easily support future game feature development.
• Devote time to personal improvement in order to remain at the cutting edge of graphics programming knowledge.

Experience, qualifications and characteristics:
• Experience of implementing modern real-time rendering techniques.
• Strong C++ programming and debugging skills using modern C++11.
• An iterative, algorithmic and mathematical approach to solving novel problems.
• Strong software architecture skills with a proven ability to apply these to the graphics domain.
• Knowledge of the wider industry, including current and future trends, with the drive to convert this into practical improvements to our technology.
• Experience of working with several different game engines is an advantage.
• Experience working on AAA game development cycle would be a plus.
• Although not essential, experience of developing rendering pipeline tools would be useful.
• Cross-platform development experience is also beneficial, including development on Windows.

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