Molte novità in arrivo.
Sono passati quasi due mesi dall’uscita di Far Cry Primal, nuovo capitolo della saga targata Ubisoft. Oggi 13 Aprile è uscita la nuova patch 1.03, che oltre a numerosi miglioramenti introduce anche l’attesa Survival Mode.
“La chiave di volta di questa modalità è il cambiamento nell’esplorazione, nel crafting e nella difficoltà del gioco, per renderlo più realistico” ha dichiarato Thomas Simon, game director del titolo. Non ci resta che provarla e vedere se porterà effettivamente qualche ora in più di divertente e impegnativo gameplay oltre a svariati miglioramenti.
Di seguito potete visualizzare il changelog completo:
Survival Mode
- Available in New Gameplay Options when starting a New Game
- New – Stamina Bar added
- Stamina depletes slowly during gameplay
- Stamina depletes faster when walking/running/being in combat
- Fast travel consumes stamina
- Stamina can be regenerated by sleeping and eating food recipes
- Manual heal and fast travel costs stamina
- Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.
- Tamed Beasts
- New Permadeath for Tamed Beasts
- If a Beast dies, the player must find and tame a new one
- This also applies to Legendary Beasts, they can never be found again if they die
- Skinning a Beast after they die gives you a skin
- New – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
- In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
- Non-legendary tamed Beasts health has been reduced
- Owl attacks and bomb drops have been disabled
- World/Resources
- Less natural resources are available in the world and less are looted when gathering
- Less daily resources added to the Reward Stash from Wenja population level
- Resources in the Reward Stash can only be withdrawn at the Village Stash
- Requirements for rare animal skins have been reduced when upgrading huts
- Night lasts longer and is darker
- Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire
- Skills
- XP Curve has been adjusted to be more progressive
- Certain “over-powered” skills have been removed
- Effects of other skills have been re-balanced
- Skill points cost has been rebalanced
- Gameplay
- Bow tension added requiring players to pull back the arrow all the way to get maximum impact
- Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
- Weapons are consumed more quickly by fire
- Less slow-motion effect from the Weapon Wheel, Food Grid and Beast Grid
- Crafting ammo in the Weapon Wheel now requires a hold to craft
- Most bag capacity has been reduced
- Player’s health regen speed has been reduced
- Some healing recipes now require red leaves in addition to green leaves
- Cold depletion rate has been increased
- Fully upgraded Winter Clothes no longer offer total protection from the cold
- Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
- Fast Travel now costs Stamina and Meat, proportionally to distance
- Mini-map has been removed
- Shaders on tagged enemies have been removed
- Several UI options have been set to off by default to increase immersion, (but can be re-enabled)
- Hunter Vision duration has been set to 20s be default (duration can now be modified in the settings)
- Fog of war reveal radius has been reduced
- Can only Save & Quit when not in Combat
- Game difficulty cannot be changed once started in Survivor Mode with Permadeath
- AI/Wildlife
- Enemies are more reactive and aggressive in combat
- Wildlife detects you more easily
- Blood trails from wounded animals are harder to track
- Reduced overall animal density during the day, and increased density of predators at night
- Reduced human density and frequency of Wenja events
- Wenja fighters are less resilient
- Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed
- Beast
- Reduced health for Legendary Beasts, Batari and Ull
Permadeath
- Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
- Three Options Available – Off, On, Second Chance
- Off – You respawn when you die
- On – The game is over when you die
- Second Chance – You only respawn if you completed enough of the game since your last death, (every 3% as depicted in the player’s overall progress)
- Failing during Tensay’s Vision missions does not count as dying. (You’re dreaming after all)
Stability and Performance
- Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
- Fixed some specific, low occurrence crashes
Gameplay
- New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
- New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
- Fixed melee damage resistance skill also affecting ranged damage
- Increased critical health in hard/expert difficulty modes
Lighting and FX
- Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
- Minor fixes to clipping issues
Wildlife and AI
- Various bug fixes
Missions/Activities/World
- Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
- Fixed an issue where players could exit the map in the mission – Vision of Ice
- Fixed an issue where players could exit the map in Shayu’s Cave
- Fixed a couple issues where players could get stuck in the Dangu Cave
- Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
- Fixed some resources that would cause the player to become stuck in the map when gathering them
- Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
- Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland
Menu/UI/Map
- Fixed an issue that would cause one of the life bars to flicker in specific conditions
- Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
- Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu