Rilasciata una nuova patch per Halo Wars 2

Speriamo che siano risolti tutti.

Sul sito ufficiale di Halo Wars 2 possiamo trovare i dettagli della nuova patcvh rilascia da 343 Industries che dovrebbe risolvere numerosi bug presenti nel gioco. 

I problemi in-game erano soprattutto di natura tecnica, ovvero crash durante le varie sessioni di gioco, messaggi di errore improvvisi e difficoltà evidenziate nei bilanciamenti dei vari leader. 

Questa patch era tanto attesa da tutta l’utenza. Di seguito il changelog completo: 

1. Crashes / Errors / Performance

  • Fixed a crash that occurred in Skirmish against AI opponents
  • Fixed some error handling with Xbox live service messages
  • Fixed a crash that can occur in a LASO play through
  • Fixed a hardlock that could occur when loading into “Lights Out”
  • Fixed a desync that could be hit in Firefight
  • Fixed a crash that could occur while watching the prologue cinematic
  • Fixed a crash that could occur while a user signs out while loading into a certain game mode
  • Fixed a crash that could occur when transporting newly deployed units
  • Fixed an Win 10 specific issue with the game hanging sometimes when restarting a mission
  • Fixed some suspend/idle issues that caused infinite loads
  • Fixed some Intel Iris Graphics 520 issues that could cause a crash
  • Improved performance when running on various Intel integrated GPUs
  • Fixed some improper localization strings in controller layout while playing the Basic Tutorial
  • Fixed an issue that could cause a crash when a Wolverine is destroyed by a Lightbridge toggling off while it was on it
  • Improved stability by fixing a large variety of one-off crashes
  • Fixed some performance hitches in Campaign that were caused by scripted events triggering

2. Gameplay

  • Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers
  • AI now garrisons a bit more often in Legendary when low on health
  • Nightingale Smoke bombs now stop Turrets shooting outside of the smoke, identical to how units behave
  • Damage against Bases show as soon as it happens
  • Fixed an issue with Hornets sometimes not responding to Banished unit attacks
  • Fixed an issue with pressing the ‘Q’ key twice did not select all units, if there were no units on the screen
  • Fixed an issue with Challenges sometimes not progressing in Solo/Team War or Team Objective Playlists
  • Fixed Shift-Right-clicking to set multiple waypoints not working in some cases
  • Fixed an issue with AI ignoring Sentinel recaptured Control Points
  • Fixed some units getting stuck on the campaign mission “The Halo”
  • Fixed a bug where the enemy AI retreats too often on Normal
  • Fixed an issue where the AI would sometimes kill its own units by toggling a Lightbridge
  • Fixed an issue with units doing no damage in a specific scenario
  • Fixed an issue with “Departures” video being unlocked after completing “The Halo”
  • Fixed a bug with “Just the Facts” and “The full story” achievements not triggering properly
  • Fixed an issue where players would get their Favorite Leader instead of the one picked
  • Various unit animation fixes
  • Added three new achievements unique to the upcoming “Kinsano” leader DLC

3. Cosmetic

  • Fixed some text truncation that could occur in some Campaign missions
  • Fixed some text in a few Phoenix logs
  • Fixed some UI callouts for failed objectives in a previously played mission showing in a different mission

4. Audio

  • Fixed some cases of audio corruption when multiple sound effects were played at the same time
  • Fixed an issue with vehicle engine audio stuttering when on the edge of battle
  • Fixed an issue with clipping/corruption occurring in higher waves of Blitz Firefight

5. Design & Balance Changes

  • Note: Balance changes affect units in standard and Blitz multiplayer modes unless otherwise noted.
  • For Halo Wars 2 game designer notes and context surrounding these changes, please check out the March 16th Community Update blog.

6. LEADER POWERS:

  • Shipmaster’s Scout mines cannot be dropped on buildings anymore
  • The Banished Cleansing Beam speed slightly reduced
  • ODSTs cost increased from 600 to 800, HP slightly decreased

7. ECONOMY:

  • Adjusted the Supply income curve to give less of a bonus income on the first few Supply Pads/Warehouses, but less limiting as player’s build additional pads.

8. LEADERS:

  • Sgt. Forge: Removed the discount on Supply Pads and Reactors in the “Rolling Economy” leader power
  • Sgt. Forge: Accelerated Assembly and Lotus mines swapped places

9. UNITS:

  • Jump Pack Brutes:
    • Increased HP
    • Incased basic DPS
    • Slight increase to move speed
  • Hellbringers:
    • Significant increase to HP
    • Significant increase to fire damage dealt to basic infantry units
    • Move speed slightly increased
    • Cost reduced from 80/50 to 80/40
    • Reduced pre-attack and post-attack cooldown to improve responsiveness
  • Suicide Grunts (NOT Blitz Suicide Grunts)
    • Increased HP
    • Base damage decreased
    • Base AOE range increased
    • Move speed slightly increased
    • Charge distance increased
    • Charge speed decreased
    • Cost reduced from 100/25 to 100/20
  • Elite Rangers
    • Significantly increased HP
    • Armor type changed to be more resistant to small arms fire from Marine & Grunt squads
    • Cost reworked from 80/110 to 125/90
    • DPS increased
  • Jackrabbit
    • Cost reduced from 220/15 to 200/12
  • Ghost
    • Cost reduced from 265/20 to 230/15
  • Chopper
    • Cost reduced from 280/20 to 245/15
  • Hunters
    • Cost reduced from 150/200 to 160/160
    • DPS reduced
  • Cyclops
    • Cost reduced from 120/150 to 120/120
    • DPS reduced
  • Wraiths
    • HP significantly increased
    • Shields significantly increased
    • Build time reduced
    • Cost changed from 550/40 to 525/70
    • Plasma Cannon DPS increased
    • Plasma Mortar DPS increased
    • Plasma Mortar Fire rate increased
    • Y ability initial damage increased significantly
    • Incoming healing reduced
  • Scorpion
    • HP increased
    • Cost changed from 650/50 to 600/90
    • Machinegun DPS increased
    • Cannon DPS increased
    • Cannon AOE size decreased
    • Canister shell DPS increased
    • Canister shell AOE size increased
    • Incoming healing reduced
  • Grizzly
    • HP increased
    • Machinegun DPS increased
    • Missile pod DPS increased
    • Cannon DPS increased
    • Missile Barrage ability damage increased
  • Grunts
    • Grunt squad build time reduced
    • Overall DPS increased for basic and mine-upgrade squads
    • Overall DPS increased for pack brother upgrade squads
  • Marines
    • Grenade DPS decreased significantly
    • Grenade large AOE size reduced
  • Anders’ Sentinels
    • Move speed decreased
    • No longer has a huge damage bonus vs. buildings
    • General DPS decreased
    • Lockdown Bolt damage decreased significantly
  • Banshees
    • Banshee Plasma Torpedo damage reduced
  • Locusts
    • Basic DPS slightly reduced
    • Line of sight range reduced
    • Weapon range reduced
  • Base Turrets
    • UNSC and Banished upgraded turrets DPS increased
    • Banished turrets HP increased
    • UNSC turrets build time reduced
    • Banished turret build time reduced
  • Strongholds
    • UNSC and Banished HQ HP increased to a constant, high HP amount across all tech tiers

Rispondi

Ultimi Articoli