Santa Monica Studio non è solo God of War, in sviluppo una nuova IP per la prossima Playstation?

santa-monica-studio_thumb2Un titolo action incentrato sui combattimenti… FPS?

A meno di due settimane dal Playstation Meeting, l’evento indetto da Sony Computer Entertainment in quel di New York City per svelare il “futuro” di PLAYSTATION, arrivano nuove conferme riguardo Santa Monica Studio, team first-party di SCEA noto per aver dato vita al franchise God of War e ora incentrato su una nuova proprietà intelletuale.

Dopo aver aperto l’opportunità per entrare nel team ad un Senior Combat Designer, oggi si scoprono nuove candidature tra cui due Senior Staff Programmer, capaci di realizzare strumenti di lavoro utili al team, supportare il team, spingere le performance di sviluppo su alti livelli, senza menzionare che lo sviluppo sarà incentrato sul franchise God of War.

Con PlayStation in dirittura d’arrivo, resta da capire se il team voglia realizzare qualcosa per la attuale PlayStation Vita oppure giocarsi le carte per la prossima PLAYSTATION.

A voi i commenti.

Di seguito le candidature di Sony Santa Monica:

Senior Staff Programmer (Job Number: 05166)

Primary Location: United States-California-Los Angeles Area – Santa Monica

Description

Sony Santa Monica is seeking a senior tools/technology programmer to join the team behind the critically acclaimed “God of War” games. In this generalist role you work on the backbone of our production pipeline, associated tools, and sometimes also run-time technologies. Your customers are both the contents creators and the programmers of the studio, and you care deeply about the quality of their experience and their ability to iterate with our tools and pipeline. You maintain an open dialog with all customers, inviting feedback, looking for areas of improvement. We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy.

RESPONSIBILITIES:
* Designing and implementing tools and technology to support build and engine pipelines (such as live-editing, iteration workflow, asset compilation and processing).
* Help support and maintain existing systems.
* Provide support and assistance to team end users.
* Writing clear, maintainable, portable, and highly functional code.
* Profiling and performance tuning of code and systems to remove bottlenecks.
* As needed work on runtime engine tasks to support specific project requirements.
* Testing and documenting of the code you write.

Qualifications

REQUIREMENTS:
* B.Sc. degree in computer science or equivalent experience.
* Expertise in C and C++.
* Minimum five years programming experience.
* Strong generalist skills and solid code architectural skills.
* Self-motivated with good communication skills.
* Able and motivated to work with other team members.
* Commitment to code quality, documentation and sound testing procedures.
DESIRABLE SKILLS AND EXPERIENCE:
* Perforce (or other SCM), build and build deployment systems (Jenkins, SN-DBS), Python, functional testing, automation, databases and key-value

Sony Computer Entertainment America LLC (SCEA) is responsible for keeping PlayStation® growing and thriving in the United States, Canada and Latin America. Based in Foster City, California, SCEA serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Corporation of America Inc.
It is SCEA’s policy to provide equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law. SCEA also makes reasonable accommodations for disabled applicants and employees.




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